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Walkthrough

Level-by-level help for all 30 campaign bombs, plus Endless, Custom, achievements and hazards.

Guides in this hub

Levels 11–20 Walkthrough

The middle campaign: Random Medium slots, two Chaos modules at once and the first Hard modules, Switch and Maze.

5 min read

Levels 1–10 Walkthrough

Every bomb from Level 1 to Level 10: timers, modules, mistake limits, the first Chaos modules and what each level tests.

7 min read

Level-by-level help for the 30-bomb campaign, plus guides to Endless, Custom, achievements and the hazards that interrupt a run.

How the Campaign Is Built

The campaign has 30 handcrafted levels, and defusing a bomb unlocks the next one. Difficulty rises in two ways at once: new module types are added, and the bombs carry more of them under heavier Chaos pressure. The timer grows from 2:30 on the first levels to 5:00 on the longest bombs, but it never feels generous, because the amount of work grows faster than the clock.

Stage Levels What it teaches
Foundations 1–7 The basic relay on Easy modules; Chaos starts at Level 4
Medium modules 8–15 Symbol, Piano and Soundboard, with Pressure, Slider and Alarm
Big states 16–20 Switch and Maze, where the team has to hold a lot of information at once
Sequences 21–24 Morse and Monkey-Says, which punish lost places in a sequence
Random Hard 25–30 Random Hard modules with several Chaos modules at once

Levels 1 and 2 allow only one mistake. From Level 3 onward, every level allows three. A higher allowance helps a team recover from one slip, but it doesn’t make guessing a strategy.

Beyond the Campaign

  • Endless builds procedurally generated waves that keep getting harder until the team fails or quits.
  • Custom lets you set the bomb difficulty, the timer, which module types appear, the environmental hazards and how many mistakes are allowed. It’s the best tool for drilling a single weak module.
  • Achievements: there are 23 in total, from campaign milestones to Endless waves and a few silly counters.
When a level keeps beating you, don’t restart the whole campaign. Find the one module or Chaos duty that keeps going wrong and practice it on its own in Custom mode, then come back.
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