Callout Cheat Sheet
The game doesn’t give you a built-in callout system. There’s an emote wheel, a slap and voice chat that only some of you can use, and the rest is up to your group. That freedom is the fun of it, but it’s also why so many runs end in an argument about what a gesture meant. This cheat sheet collects the phrases and signals that player guides recommend most often, so your team can agree on a shared language before the first timer starts.
The Golden Rule
One community guide sums up the whole game in a single line: one target, one action, one result, before anyone moves on. Every callout below exists to protect that rule. If a phrase makes the Blind Monkey do two things at once, or leaves the team unsure which module it was about, it’s a bad callout – however fast it sounds.
The Callout Order
A complete exchange follows the same shape every time. Learn it once and every module gets easier:
| Step | What’s said or shown | Example |
| Target | Which module | “Cable.” |
| State | What it shows, in a fixed order | “Three. Green light. Green, blue, yellow.” |
| Question | What the team needs from the manual | “Which cable?” |
| Decision | The Mute Monkey’s answer | A nod on “yellow” |
| Action | One physical instruction | “Third from the left. Cut.” |
| Result | Confirmation that it happened | “Cut. Cable done.” |
Team Signals
These are the signals to agree on before anything else. The Mute Monkey shows them; the Deaf Monkey reads them and passes them on in words.
| Meaning | Suggested signal | Use it when |
| Yes | Nod or thumbs up | Confirming a color, position or read-back |
| No | Head shake or thumbs down | A translation or read-back is wrong |
| Wait / hands off | A fixed emote or a raised flat hand | The answer isn’t ready or is disputed |
| Repeat | An agreed emote | Only the last item was missed |
| Reset | An agreed emote | Drop the current call and read the module again |
| Number | Finger count | Positions and digits |
| Up / down | Raise or lower your head | Sliders and switches |
| Stop everything | A slap | Someone is about to act on a wrong instruction |
Phrases by Role
Deaf Monkey
- Open “Cable. Four. Red light. Left to right: yellow, green, red, blue.”
- Ask “Is it green?” – yes/no questions are the fastest way to read the Mute Monkey.
- Instruct “Blind: second from the left. Cut.”
- Confirm “Yes. Go.”
- Close “Cable done. Next: Piano.”
Blind Monkey
- Braille “Braille four.” – then repeat it once more.
- Read-back “Second from the left – cut?”
- Done “Cut.”
- Sound “This one sounds.”
- Chaos “Chaos – pressure. Handling it.”
- Return “Back. What’s next on Switch?”
Mute Monkey
The Mute Monkey can’t speak, but can hear everything. The best phrases for this role are the ones you answer: listen for yes/no questions, nod or shake, and use finger counts for numbers. Lower the manual and face the Deaf Monkey before every signal, and send long answers one item at a time.
Callouts by Module
| Module | Opening callout |
| Cable | “Cable. Three. Green light. Left to right: green, blue, yellow.” |
| Color Slider | “Color Slider. Left to right: red, yellow, blue, green.” |
| Direction | “Braille four. Active light green. One direction, please.” |
| Calculator | “Twelve minus seven equals five – odd. Light yellow.” |
| Symbol | “Stage two. Sounding symbol: spiral.” |
| Piano | “Octave three. Light red. Notes in groups of three.” |
| Soundboard | “Sounding button is position five. Braille two, blue.” |
| Switch | “One: red, Braille two. Two: blue, Braille five…” |
| Maze | “Maze ID four. Red starts row two, column one. One move at a time.” |
| Chaos | “Chaos.” – then “Back to Piano” once it’s handled. |
Words to Ban
- “This one” / “that one” – meaningless to a player who sees outlines. Use numbers and positions.
- Bare numbers – “two” could be a position, a digit or a count. Say “slider two”, “digit two”.
- “Cut blue” – a color isn’t an action for the Blind Monkey. Give the position.
- “Near the corner” – use rows and columns.
- “What do we do?” – the Mute Monkey can’t answer an open question with a nod. Ask something specific.
- “Slider” on Levels 4–5 – say “Color Slider” or “Chaos Slider”.
Pre-Run Agreement
Run through this list once with a new group. It takes a minute and saves many explosions:
- Yes, no and wait signals are agreed.
- Positions are counted left to right, from an agreed point of view.
- There’s one sign for zero.
- Repeat and reset have their own signals.
- Colors are confirmed by naming them one at a time and nodding on the right one.
- Everyone knows the slap means stop.
- Chaos is called with one word, and “back to …” ends the interruption.
- The Blind Monkey always repeats an instruction before acting.
FAQ
Does the game have a built-in callout system?
No. It has an emote wheel, gestures, slapping and role-restricted voice chat, but your group decides what each signal means.
What’s the most important signal to agree on?
Yes, no and wait. With those three, the Deaf Monkey can ask yes/no questions and the team can stop the Blind Monkey before a wrong input.
How do we signal zero?
There’s no standard. One guide suggests ten fingers or circling your head. Pick one before the run and stick to it.
Should we use an outside voice chat app?
No. The game’s voice chat is restricted by role on purpose, and getting around it removes the puzzle the game is built on.