Direction Module
Direction is the first module that can’t be solved from the screen alone. Half of the answer is a Braille number that only the Blind Monkey can read; the other half is a light color that only the Deaf Monkey can see clearly. Neither clue means anything on its own, and the Mute Monkey needs both before the manual gives an answer. It appears for the first time on Level 4, together with the Color Slider and the game’s first Chaos module.
| Module | Direction |
| Type | Standard defusal module |
| Difficulty | Easy |
| First appears | Level 4 |
| Clues | A Braille number and the active light color |
| Answer | A direction to press: up, down, left or right |
| Who acts | Blind Monkey presses the direction |
How the Module Works
The module shows a lit indicator and carries a number written in Braille. The manual holds a grid: each Braille number is crossed with each light color – red, yellow, green or blue – and every cell points to one direction. Find the cell, press that direction, and the module moves on.
Guides describe the module as running over several stages, so the answer isn’t a single press. After every correct input, the light and the Braille number can change, which means the whole lookup has to be done again from scratch. A wrong direction clears the input.
| Role | What they contribute |
| Blind Monkey | Reads the Braille number by touch and reports it; presses the final direction |
| Deaf Monkey | Calls the active light color, repeats the Braille number, relays the direction |
| Mute Monkey | Crosses the number with the light color in the manual and signals the direction |
The Perspective Problem
The most common Direction failure has nothing to do with the manual. It’s a disagreement about which way “left” is. Players see the module from different positions in first person, and one guide points out that left and right can end up mirrored between the Deaf and Mute Monkeys. Another warns against using your camera’s direction instead of the arrow orientation printed on the module.
The fix is simple and has to happen before the timer, ideally the first time you see the module on Level 4:
- Decide that directions always refer to the arrows as printed on the module, not to anyone’s view.
- If your group prefers a person’s point of view, pick one – some guides use the Blind Monkey’s, facing the bomb – and never switch.
- Test it once with a slow, obvious stage before you need it under pressure.
Step-by-Step Relay
- Blind reads the Braille number. Using the same cell orientation every time, the Blind Monkey reports the digit: “Braille four.”
- Deaf repeats it. “Four.” Nobody else can check a Braille reading, so the repeat is how the whole team confirms the same number.
- Deaf calls the light. “Light green.” Only the active light, as a separate clue.
- Mute finds the cell. Number row, light column, one direction.
- Mute signals the direction. Pointing works well here, as long as the group agreed on whose perspective it uses.
- Deaf relays it to Blind. “Press up.”
- Blind repeats and presses. “Up?” – then presses once.
- Start again for the next stage. Re-read the number and the light. Never reuse the previous answer.
Callout Script
- Blind “Direction. Braille four.”
- Deaf “Four. Active light green.”
- Mute Points up.
- Deaf “Blind: up.”
- Blind “Up?”
- Deaf “Yes. Press.” – then: “New stage. Blind, read the Braille again.”
Common Mistakes
- Mirroring the Braille cell. If the cell is read from a different orientation, the number changes. Read it the same way every time.
- Skipping the light. The number can feel decisive, but without the light color there’s no cell to read.
- Mixed-up left and right. Settle the perspective before the timer, not after the first wrong press.
- Reusing an old answer. After a press, the module’s state can move on. Read it fresh.
- Guessing the Braille. Only the Blind Monkey can read it. Wait for the reading, even if the timer is low.
- Forgetting the Chaos Slider. On Level 4, the rising Slider is on the same bomb. Keep someone responsible for it so the Direction relay isn’t abandoned halfway.
Where You’ll Meet It
| Level | Timer | Modules | Chaos |
| 4 | 3:00 | Color Slider + Direction | Slider |
| 7 and later | Varies | Can be rolled in any Random Easy slot | Varies |
Level 4 is the only level that names Direction directly, but as one of the four Easy modules it can appear in Random Easy slots for the rest of the campaign. A team that has the perspective question settled will clear it quickly wherever it shows up.
Practice Checklist
- The team has agreed which way left and right point on this module.
- The Blind Monkey reads the Braille cell in one fixed orientation.
- The Deaf Monkey repeats every Braille number aloud.
- The light color is always called as a separate clue.
- Each stage is looked up again from scratch.
- The Blind Monkey repeats the direction before pressing.
- Someone owns the Chaos Slider while Direction is being solved.
FAQ
What two clues does the Direction module need?
The Braille number, read by the Blind Monkey, and the active light color, called by the Deaf Monkey. The manual crosses the two to give one direction.
Why did our direction come out wrong even though the lookup was right?
Usually because of perspective. If the Mute Monkey’s “left” and the Blind Monkey’s “left” aren’t the same, a correct answer becomes a wrong press. Agree on one reference before playing.
Is Direction a one-press module?
No. Guides describe several stages, and the clues can change after each correct press, so read the number and light again every time.
Where does Direction first appear?
On Level 4, alongside the Color Slider and the Chaos Slider. After that it can show up in Random Easy slots.